TwoBits Fri Jul 31, 2009 1:34 pm
Well, before you spend another 50 N gems (and I'm not saying it's a bad idea, we haven't heard from Viccio yet, but I'm pretty sure he's responsible for Ashdod having an income of barely 400 last turn), have we gotten everyone else's nature needs met? Melnorjr would like a Thistle Mace (I think he's been asking for a couple of turns now). Anyone else who's ever captured a Tribesman province and could use a Mace (Ulm, Caelum, Agartha, Abysia - use that second Mace to fine more N gems!)?
If no one else could use them gems, then go for it - let Operation Attrition begin (and let's look for other ways to hurt the Vets' income - Hurricane [I can cast that now - any Vanheim coastal provinces with big income?], Baleful Star [someday, I can cast that], Blight [might be right up Agartha's ally], Raging Hearts, Locust Swarm, all of these might be within our reach. Lets start uncorking these - at the least, we'll make the Vets blow their gems on Dome spells.
Gloves of the Gladiator? Probably good for a high strength unit - so not one of my MotG (Master of the Games) ironically (I think they'd need AN, or AP weapons, at the minimum), but maybe a Pan, especially one buffed with Earth Magic (like Weapons of Sharpness, and many more). Manual says only 4 attacks though, not 6, but with some sort of quickness, that'd be 8 attacks?
Didn't we appoint an Admiral a while back (Shinu?)? I remember Viccio talking about a shambler raid against Vanheim a few turns back - frankly, I didn't have much hope for that. Viccio is doing great on land, but if he still has any water provinces, I really think he should turn them over to our only two teams who can genuinely exploit water, Shinu and Agartha.
I hope both of those guys have been casting Haruspex at water provinces like mad, as I'm pretty sure they can recruit some national units at them (I'm positive Shinu can recruit Kappa, can Agartha recruit its amphibious units underwater?). They might not be able to easily attack from the sea (I do think Shinu has one underwater nation summon though), but they should easily be able to dominate it and prevent any vet (I guess we're talking about Vanheim - the number one Vet threat) from getting their feet wet.
But then again, with enough magic breathing items, they could easily take some serious forces under the sea to go around and hit Vanheim in the rear.