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This forum is the center of communication for Team Noob, for the Noobs vs. Vets Dominions MP game.


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rdonj
pyg
6 posters

    merc denial

    pyg
    pyg


    Number of posts : 73
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    Registration date : 2009-02-02

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    Post  pyg Wed Feb 04, 2009 9:05 am

    I recommend we keep all the mercenaries in our hands by coordinated outbidding of the vets. My strategy doesn't have a rigid early recruitment so I can go first and take whomever is available first turn unless someone else really wants them. 300+ should have them.
    rdonj
    rdonj
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    Post  rdonj Wed Feb 04, 2009 11:07 pm

    Mercenary denial is an interesting sort of strategy. Although I would be disinclined personally to hire some of them, like the city guard, or urgek beast-brother. If we see the elephant corps, yeah, we should make sure we pick them up. Black fists, farstrikers, etc. And if we see mage mercenaries, those are definitely high priority. But we should pick and choose which ones to take rather than buying all of them no matter what. Or at least, that's my take Smile
    pyg
    pyg


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    Post  pyg Thu Feb 05, 2009 12:21 am

    Yeah I think what I meant was let's coordinate bidding so we aren't working against each other and bid high to keep it out of their hands.
    rdonj
    rdonj
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    Post  rdonj Thu Feb 05, 2009 12:25 am

    Yeah, we can definitely work with that. Making sure not to bid on mercenaries over each other would be particularly important.

    I'm not going to be surprised if the vets try doing this too... so we'll have to be careful about evaluating mercenaries.
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    Lavaere


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    Post  Lavaere Thu Feb 05, 2009 1:11 am

    I'll be looking for atleast one merc unit early on to help me out. Otherwise I might only be using archers for awhile
    rdonj
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    Post  rdonj Thu Feb 05, 2009 1:17 am

    I'm going to be recruiting largely horse archers, but my god autosummons heavy infantry every turn so I'll have a screen for them also Very Happy I'm not really going to need mercenaries as such... I may go in for the mage mercenaries, though.
    Giant Moth
    Giant Moth


    Number of posts : 54
    Location : Man(Chelms)
    Registration date : 2009-02-05

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    Post  Giant Moth Thu Feb 05, 2009 3:22 pm

    Once I get my money production up as Man, I can focus on stealing a lot of the mercenaries, since I will sit on a lot of excess gold.
    rdonj
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    Post  rdonj Thu Feb 05, 2009 4:06 pm

    This will probably work fairly well early on, but if you get the chance build additional castles whenever possible. It will help deny territory to the vet team and let you make troops/mages faster Smile But if you want to work on mercenary grabbing you can probably do a reasonable amount of that.
    pyg
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    Post  pyg Mon Feb 09, 2009 1:38 pm

    Ferdinando's Footmen for 160. This is 30 heavy infantry I think (I've played LA very little). Who wants it?

    Starting at 300?
    rdonj
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    Post  rdonj Mon Feb 09, 2009 1:44 pm

    I'd like to give ulm first shot at them. After that, I think I don't want to drop all the cavalry I want for them, so the other three flank guards have their pick. After that I don't care Smile
    LumenPlacidum
    LumenPlacidum


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    Post  LumenPlacidum Mon Feb 09, 2009 1:46 pm

    I have no experience with mercs. Are these at all useful? They'd be stopping me from going for my pile of rangers to begin with.
    rdonj
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    Post  rdonj Mon Feb 09, 2009 1:51 pm

    Iirc it's a company of 30ish heavy infantry. Correct me if I'm wrng. Anyway, heavy infantry mercs are at least useful for taking on idependants and can often take several provinces even with no backup. Depending on the targets.
    Darloth
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    Post  Darloth Mon Feb 09, 2009 2:02 pm

    I didn't put in a bid for them, can't afford that and recruiting a mage at the same time.

    If people really think I should, I could resubmit.
    Giant Moth
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    Post  Giant Moth Mon Feb 09, 2009 2:10 pm

    Being out of harms way, I didn't bid on them.
    rdonj
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    Post  rdonj Mon Feb 09, 2009 2:11 pm

    If you don't want them you don't have to get them. But we do want to keep at least the better mercenaries out of the hands of the vets, so we're figuring out now who gets to do it this turn.
    LumenPlacidum
    LumenPlacidum


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    Post  LumenPlacidum Mon Feb 09, 2009 2:25 pm

    I'm not taking them. I need to buy a black priest, and that leaves me with only 230 to try to hire them.
    rdonj
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    Post  rdonj Mon Feb 09, 2009 2:27 pm

    LumenPlacidum wrote:I'm not taking them. I need to buy a black priest, and that leaves me with only 230 to try to hire them.

    Alright. Pyg, you're next in line for the job. Do you want them?
    pyg
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    Post  pyg Mon Feb 09, 2009 5:28 pm

    rdonj wrote:
    LumenPlacidum wrote:I'm not taking them. I need to buy a black priest, and that leaves me with only 230 to try to hire them.

    Alright. Pyg, you're next in line for the job. Do you want them?

    No, I have the expansion phase covered. I was hoping someone else wanted them. Any other takers?
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    Lavaere


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    Post  Lavaere Mon Feb 09, 2009 5:46 pm

    I have no need of them either
    rdonj
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    Post  rdonj Mon Feb 09, 2009 5:53 pm

    Well, if no one speaks up soon I guess I'll go for it, the mage I'm buying is only 100g and that leaves me exactly the 300 we were looking at for mercenary purchase. But if I end up with neither the mercenaries nor the my cavalry next turn that will be a bit frustrating.
    pyg
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    Post  pyg Mon Feb 09, 2009 8:41 pm

    rdonj wrote:Well, if no one speaks up soon I guess I'll go for it, the mage I'm buying is only 100g and that leaves me exactly the 300 we were looking at for mercenary purchase. But if I end up with neither the mercenaries nor the my cavalry next turn that will be a bit frustrating.

    Sold to rdonj.
    rdonj
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    Post  rdonj Mon Feb 09, 2009 9:02 pm

    Right, I will go and redo my turn real quick.
    rdonj
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    Post  rdonj Tue Feb 10, 2009 11:30 am

    Dagan the sage is up for grabs. Do NOT let the vets have him. This merc is anyone's game, so don't be shy to bid.
    LumenPlacidum
    LumenPlacidum


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    Post  LumenPlacidum Tue Feb 10, 2009 11:31 am

    Anyone know what the merc's magical paths and research values are?
    rdonj
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    Post  rdonj Tue Feb 10, 2009 11:44 am

    I'm pretty sure he's your basic sage, something like astral 1 7 research. Luckily I don't have to guess, I can go check that thread on the forum.

    Yeah, he's a sage. He may have a little extra experience though raising his research a bit.

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