rdonj Sun May 10, 2009 2:22 am
Taking a look at the turn now. I'm not really sure how viable the position is as I have no idea what kind of opposition fomoria is facing right now. Vanheim and ermor seem to have pretty much swallowed fomoria whole. Also, I am rather disappointed that instead of the healthy-looking treasury I was expecting fomoria is bleeding gold and has barely 30(!) in the treasury. So if it is going to be kept alive, it will need to regain territory quickly. They do have 8 fomorian kings (out of 15 total commanders) and a decent hero mage, plus a small number of sacreds still remaining. Hardly enough to fight off any real attack, but maybe enough to fight a small battle or two. He seems to be using a water/nature bless, no idea how strong since the pretender is not active and the prophet is dead.
They do have a decent number of some gems available. 75a, 41w, and 67d are the most relevant, but they have a few earth, nature and blood as well. What would be really difficult at this point is catching up on research, right now they can only make 119/turn, using every single king to research with, and those currently are needed to lead their (tiny) armies. Magic is sitting at enchant 5, cons 4, evo 4, alt 3. Taking a glance at the score graphs it seems fomoria actually has decent magic atm, a bit surprising to me honestly.
I could take a turn retaking land near fomoria's capital, but having no history like this, it's going to be really easy to blunder into all sorts of nastiness. Anyway tell me what wants to be done. If I am giving out resources, I'm thinking maybe death gems to c'tis, blood slaves to mictlan, air to vanheim (fomoria could probably do the seeking arrow spam better though if they weren't horribly crippled atm), water to... uh... someone inclined to forge water items, t'ien ch'i maybe. Speak up if you want those.
So to sum it up, fomoria is pretty badly crippled right now, and with no combat history it's difficult to know what to be prepared for. They might be able to survive, but it likely would not be worth it to bring them back from the brink of death by retaking lands. Otoh their current level of magic is not too shabby, and they should be able to do some damage if they recovered. Where's the nearest enemy anyway, other than atlantis? Fomoria can only attack van/ermor/atlantis right now, has no forged items save for an axe of hate, and can only get underwater with the kings. If you just want to have them survive until turn 30 for bragging rights that should be quite possible... but I wouldn't expect much from fomoria for a long time. Unfortunately there is no way to change fomoria's password so far as I can tell, so unless you hear from the original player an alternate will be unable to take them on.
Stretch: If you like, fomoria could throw a decent number of seeking arrows at that province. If you want them to, please respond with how many would be ideal.