I will have my first Harbinger in two turns, and they will be my quickest access to the Southern Front. So in order to get them into combat as quickly as possible, I need people to start forging gear this turn so they can send it the next, and have it ready for my Harbinger right when he's 'born'.
I wouldn't mind also having some sort of gear for an Arch Theurg who might go along for the ride (he can cast some buffs on the angel, and other combat support spells).
So, besides a brand of some sort, what else should the Harbinger have (and the AT?)? I have limited Air gems to forge one or two small items (I was thing the AT would need a Robe of Missile Protection), and can of course provide my own Astral gear (luck/MR items and such).
Sorry to create a separate thread for this, but I think it's important, and I don't want it to get lost in the general Forge thread.
I wouldn't mind also having some sort of gear for an Arch Theurg who might go along for the ride (he can cast some buffs on the angel, and other combat support spells).
So, besides a brand of some sort, what else should the Harbinger have (and the AT?)? I have limited Air gems to forge one or two small items (I was thing the AT would need a Robe of Missile Protection), and can of course provide my own Astral gear (luck/MR items and such).
Sorry to create a separate thread for this, but I think it's important, and I don't want it to get lost in the general Forge thread.