Last edited by Septimius Severus on Tue Jul 07, 2009 12:40 am; edited 2 times in total
+6
Raiel
Hoplosternum
rdonj
TwoBits
melnorjr
Septimius Severus
10 posters
Maps/Images
Septimius Severus- Moderator
- Number of posts : 642
Location : Pangaea
Registration date : 2009-02-01
- Post n°1
Maps/Images
You can use this thread for any maps or map related images.
Last edited by Septimius Severus on Tue Jul 07, 2009 12:40 am; edited 2 times in total
Septimius Severus- Moderator
- Number of posts : 642
Location : Pangaea
Registration date : 2009-02-01
- Post n°2
Re: Maps/Images
------1------V1------7
---2---------V2---------8
3--------------V3----------9
4----------V4--------------10
---5---------V5---------11
------6------V6------12
1.Pythium - Twobits
2.Shinuyama - Squirreloid
3.Bandar Log - Lavaere
4.Ulm - Joelz
5.Caelum - Skinu
6.Jotunheim - Hoplosternum
7.C'tis - Raiel
8.Pangaea - Septimius
9.Agartha - Pelthin
10.Abysia - Viccio
11.Machaka - Lumen
12.Arcoscephale - Melnorjr
V1.Ermor - Lingchih
V2.Ashdod - namad
V3.T'ien Ch'i - Dr. Praetorius
V4.Eriu - Baalz
V5.Marignon - TheDemon
V6.Vanheim - atul
---2---------V2---------8
3--------------V3----------9
4----------V4--------------10
---5---------V5---------11
------6------V6------12
1.Pythium - Twobits
2.Shinuyama - Squirreloid
3.Bandar Log - Lavaere
4.Ulm - Joelz
5.Caelum - Skinu
6.Jotunheim - Hoplosternum
7.C'tis - Raiel
8.Pangaea - Septimius
9.Agartha - Pelthin
10.Abysia - Viccio
11.Machaka - Lumen
12.Arcoscephale - Melnorjr
V1.Ermor - Lingchih
V2.Ashdod - namad
V3.T'ien Ch'i - Dr. Praetorius
V4.Eriu - Baalz
V5.Marignon - TheDemon
V6.Vanheim - atul
Last edited by Septimius Severus on Thu Jul 02, 2009 12:46 am; edited 8 times in total
Septimius Severus- Moderator
- Number of posts : 642
Location : Pangaea
Registration date : 2009-02-01
- Post n°3
Re: Maps/Images
Here is the vanilla map showing start locations:
Here is an expansion map showing a possible division of territory between noobs:
Here is the map depicting melnorjr's attack strategy:
Here is an expansion map showing a possible division of territory between noobs:
Here is the map depicting melnorjr's attack strategy:
Last edited by Septimius Severus on Sun Jun 28, 2009 2:51 am; edited 4 times in total
melnorjr- Number of posts : 306
Location : Arcoscephale
Registration date : 2009-06-03
- Post n°4
Re: Maps/Images
Is there somewhere we can get a clean copy of the map image you used for those, septimius?
melnorjr- Number of posts : 306
Location : Arcoscephale
Registration date : 2009-06-03
- Post n°5
Re: Maps/Images
This is a modification of my original plan to make it more likely to succeed, and bring some of the burden off of our tip-noobs.
For the moment I'll use my little ascii representation:
------1------V1------7
---2---------V2---------8
3--------------V3----------9
4----------V4--------------10
---5---------V5---------11
------6------V6------12
What I'd like to see, ideally, is for 1 to engage v1, 7 to engage both v1 and v2, and 2 to engage v2
on the bottom end 12 would engage v6, 6 would engage both v6 and v5, and 11 would engage v5.
This is 3 noobs V 2 vets. I'm not sure if those odd are in our favor or not. we may win that, we may not, but at the least we will give them a run for their money. With this going on, in the middle we could do the following:
noobs 3, 4, and 5 attack v4, and noobs 8, 9, and 10, attack v3.
the two vets in the middle aren't going to be able to beat 6 noobs, and if we can take even one of them out quickly, that's a HUGE boost in our favor. If the vets get split, they are in trouble, because they have to be able to support each other.
if that method of description is a bit complicated it could also be represented as the following:
------1------V1------7
---2---------V2---------8
3--------------V3----------9
4----------V4--------------10
---5---------V5---------11
------6------V6------12
Noob 1 attacks vet 1
Noob 2 attacks vet 2
Noob 3 attacks vet 4
Noob 4 attacks vet 4
Noob 5 attacks vet 4
Noob 6 attacks vet 5,6
Noob 7 attacks vet 1,2
Noob 8 attacks vet 3
Noob 9 attacks vet 3
Noob 10 attacks vet 3
Noob 11 attacks vet 5
Noob 12 attacks vet 6
For the moment I'll use my little ascii representation:
------1------V1------7
---2---------V2---------8
3--------------V3----------9
4----------V4--------------10
---5---------V5---------11
------6------V6------12
What I'd like to see, ideally, is for 1 to engage v1, 7 to engage both v1 and v2, and 2 to engage v2
on the bottom end 12 would engage v6, 6 would engage both v6 and v5, and 11 would engage v5.
This is 3 noobs V 2 vets. I'm not sure if those odd are in our favor or not. we may win that, we may not, but at the least we will give them a run for their money. With this going on, in the middle we could do the following:
noobs 3, 4, and 5 attack v4, and noobs 8, 9, and 10, attack v3.
the two vets in the middle aren't going to be able to beat 6 noobs, and if we can take even one of them out quickly, that's a HUGE boost in our favor. If the vets get split, they are in trouble, because they have to be able to support each other.
if that method of description is a bit complicated it could also be represented as the following:
------1------V1------7
---2---------V2---------8
3--------------V3----------9
4----------V4--------------10
---5---------V5---------11
------6------V6------12
Noob 1 attacks vet 1
Noob 2 attacks vet 2
Noob 3 attacks vet 4
Noob 4 attacks vet 4
Noob 5 attacks vet 4
Noob 6 attacks vet 5,6
Noob 7 attacks vet 1,2
Noob 8 attacks vet 3
Noob 9 attacks vet 3
Noob 10 attacks vet 3
Noob 11 attacks vet 5
Noob 12 attacks vet 6
TwoBits- Number of posts : 427
Location : Pythium
Registration date : 2009-06-12
- Post n°6
Re: Maps/Images
Um, do we know already who Vets 1-6 are, I mean, their starting positions, or is that something we have to find out through scouting, etc.?
melnorjr- Number of posts : 306
Location : Arcoscephale
Registration date : 2009-06-03
- Post n°7
Re: Maps/Images
we know where they're position are, but not who is in what position. we have to scout that. I've already got a scout heading to check out Vet6(the bottom one)
rdonj- Admin
- Number of posts : 555
Location : Admin
Registration date : 2009-01-31
- Post n°8
Re: Maps/Images
The vet positions are the teal map dots. What nation occupies each dot you will need to find out through scouting.
TwoBits- Number of posts : 427
Location : Pythium
Registration date : 2009-06-12
- Post n°9
Re: Maps/Images
melnorjr wrote:we know where they're position are, but not who is in what position. we have to scout that. I've already got a scout heading to check out Vet6(the bottom one)
OK, I've got my scout heading toward the top position.
Septimius Severus- Moderator
- Number of posts : 642
Location : Pangaea
Registration date : 2009-02-01
- Post n°10
Re: Maps/Images
So basically, the middle part of my second map was on target. I'll repost the vanilla map and a representation of your attack plan. Let me know if I'm on track.melnorjr wrote:...
noobs 3, 4, and 5 attack v4, and noobs 8, 9, and 10, attack v3.
the two vets in the middle aren't going to be able to beat 6 noobs, and if we can take even one of them out quickly, that's a HUGE boost in our favor. If the vets get split, they are in trouble, because they have to be able to support each other.
melnorjr- Number of posts : 306
Location : Arcoscephale
Registration date : 2009-06-03
- Post n°11
Re: Maps/Images
Septimius Severus wrote:So basically, the middle part of my second map was on target. I'll repost the vanilla map and a representation of your attack plan. Let me know if I'm on track.melnorjr wrote:...
noobs 3, 4, and 5 attack v4, and noobs 8, 9, and 10, attack v3.
the two vets in the middle aren't going to be able to beat 6 noobs, and if we can take even one of them out quickly, that's a HUGE boost in our favor. If the vets get split, they are in trouble, because they have to be able to support each other.
Yes. along the right lines.
And yes, your representation is good. Post #3 in this thread for everyone's reference.
TwoBits- Number of posts : 427
Location : Pythium
Registration date : 2009-06-12
- Post n°12
Re: Maps/Images
There was an earlier map that was edited out that showed a proposed division of territory between Noob Allies.
Something along that line still might be useful, but of course realities "on the ground" might alter things a bit.
Something along that line still might be useful, but of course realities "on the ground" might alter things a bit.
Septimius Severus- Moderator
- Number of posts : 642
Location : Pangaea
Registration date : 2009-02-01
- Post n°13
Re: Maps/Images
I'll repost it in main post. It may be helpful with expansion issues between noobs.TwoBits wrote:There was an earlier map that was edited out that showed a proposed division of territory between Noob Allies.
Something along that line still might be useful, but of course realities "on the ground" might alter things a bit.
Hoplosternum- Number of posts : 235
Location : Jotunheim
Registration date : 2009-06-15
- Post n°14
Re: Maps/Images
By the way if you are one of the point nations make sure you check the 'neighbours' of the seas/lands at the poles. Especially at the south pole (where Jotunheim & Arco are) many of the pole land areas connect to all the seas on the bottom edge. In the north it is just the seas that connect to all the seas I think.
As this is where the Vets will enter the water be careful. They will have a much greater range than you would expect.
As this is where the Vets will enter the water be careful. They will have a much greater range than you would expect.
Septimius Severus- Moderator
- Number of posts : 642
Location : Pangaea
Registration date : 2009-02-01
- Post n°15
Re: Maps/Images
I wanted to point out I think Melnorjr's strategy is quite good, as it follows the symetry of the map whilst allowing us to bring 3 nations to bear on each of the center vets. I am a bit worried though about the 2 point or crescent tip nations splitting their forces to attack two vets at the same time (C'tis and Jotunheim) which could weaken their defense, unless one of the attacks is more of a feint. Otherwise though, should be doable.
Note: I'm updating melnorjr's diagram/listing in post 2 as we discover the identity of the vets.
Note: I'm updating melnorjr's diagram/listing in post 2 as we discover the identity of the vets.
TwoBits- Number of posts : 427
Location : Pythium
Registration date : 2009-06-12
- Post n°16
Re: Maps/Images
Any information on Vet 2? I someone sending a scout that way? I only have one scout available at this time, and I'd prefer to keep an eye on Ermor, but I can head toward Vet 2 if necessary.
Raiel- Number of posts : 188
Location : C'tis: A new clutch hatches every month..
Registration date : 2009-06-13
- Post n°17
Re: Maps/Images
My scout is filling a different role for a while longer and none of my provinces have scouts available. So, I can't assist with spying yet.
Ermor has taken 3 additional provinces... can you see any of them?
Ermor has taken 3 additional provinces... can you see any of them?
Squirrelloid- Number of posts : 238
Location : Shinuyama
Registration date : 2009-06-26
- Post n°18
Re: Maps/Images
If i had a province i could recruit indie scouts in... My first scout got prophetized (even more worthwhile because Shinuyama's scout(s) have 40 Leadership), so he wasn't exactly available for scouting duty.
melnorjr- Number of posts : 306
Location : Arcoscephale
Registration date : 2009-06-03
- Post n°19
Re: Maps/Images
Vet six is vanheim, so it seems I'm ending up with the fight I picked back in the shrapnel thread, since vet6 is my job.
I'm not too put off by that. Marignon was the major player I didn't really know how to fight. I've a reaonable idea of strategy for all the rest, but hadn't looked that hard at Marignon.
and if Atul is using his sacreds like it appears he may be, that isn't a problem for me, since his sacred are almost as bloody expensive as my soul-slay spamming mages.
but he's probably gonna start using boars when I do that.(high hp so will be targeted before vans for soul slay, and are immortal so killing them doesn't help me much).
I'm not too put off by that. Marignon was the major player I didn't really know how to fight. I've a reaonable idea of strategy for all the rest, but hadn't looked that hard at Marignon.
and if Atul is using his sacreds like it appears he may be, that isn't a problem for me, since his sacred are almost as bloody expensive as my soul-slay spamming mages.
but he's probably gonna start using boars when I do that.(high hp so will be targeted before vans for soul slay, and are immortal so killing them doesn't help me much).
Septimius Severus- Moderator
- Number of posts : 642
Location : Pangaea
Registration date : 2009-02-01
- Post n°20
Re: Maps/Images
We may be able to put together a composite map off all our provinces/positions (perhaps of the enemy as well) by taking screenshots (taking care that the zoom level captures all your holdings) at turn 10. They could be e-mailed to me or another willing volunteer or uploaded here and cut and pasted into a single map. This is entirely optional though, but it would give us a visual strategic picture.
rdonj- Admin
- Number of posts : 555
Location : Admin
Registration date : 2009-01-31
- Post n°21
Re: Maps/Images
If you're going to do that, I suggest zooming all the way out so zoom levels are consistent.
Septimius Severus- Moderator
- Number of posts : 642
Location : Pangaea
Registration date : 2009-02-01
- Post n°22
Re: Maps/Images
Either that or each map piece can be shrunk/enlarged accordingly. If we zoom all the way out though, the completed map would probably need to be enlarged to make the nation flags at least recognizable, though likely a bit fuzzy/blurry.rdonj wrote:If you're going to do that, I suggest zooming all the way out so zoom levels are consistent.
Septimius Severus- Moderator
- Number of posts : 642
Location : Pangaea
Registration date : 2009-02-01
- Post n°23
Re: Maps/Images
Another way to do it and one that would require a bit less work would be to have a single player with alot of scouts, perhaps stationed at the fronts, take a screenshot. My harpies can move fairly quickly though I only have one at present. Another option anyhow.
Squirrelloid- Number of posts : 238
Location : Shinuyama
Registration date : 2009-06-26
- Post n°24
Re: Maps/Images
People could just tell you their province #s and you could just mark a map appropriately. Possibly with cut/paste banners, but even more simple styles would also work.
I believe the provinces I am in are fully reconstructable from my turn reports.
I believe the provinces I am in are fully reconstructable from my turn reports.
Septimius Severus- Moderator
- Number of posts : 642
Location : Pangaea
Registration date : 2009-02-01
- Post n°25
Re: Maps/Images
That would work too.Squirrelloid wrote:People could just tell you their province #s and you could just mark a map appropriately. Possibly with cut/paste banners, but even more simple styles would also work.
I believe the provinces I am in are fully reconstructable from my turn reports.
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