Damn, bad, stupid, stupid!
OK, I'm having a hard time with Ashdod's Adons (OK, I did kill one with Mind Hunt, but the one without the Anti-magic Amulet - the others will be much harder to take down that way).
Lost everything in 320 (no place to retreat to). Once again, my mages went off the script - even after giving them 'attack one turn' orders, they still refused to cast Stellar Cascades, and reverted to Paralyze. The irony is, it worked this time! Still had little effect though, as the Adons' ridiculously high protection, combined with big time regeneration, meant I had a hard time inflicting damage, even with them out cold. Still might have worked though, until my Hydras arrived to poison my own army to death (and cause the rout). I think I'm just going to lay off the Hydras from now on
(I have one Snake Ring left, anyone want it?).
They Flying Adon is now in 340. I'll direct 2 Mind Hunts there (at +3 penetration until I get a Rune Smasher), but that would take a lot of luck. Presuming Fly-boy is going to wander about raiding, I'm sending three Shamans with Ethereal X-bows out to try to intercept (have to guess where he's going). Again, I know the X-bows require a MR check, but I only have to get lucky once.
If we're going for the Domkill option, Shinu and Pangaea will have to try to reduce Ashdod dominion in their territory as well. Another option would be for C'tis to abandon the siege of Ashdod, and strike north, and try to kill Ashdod's two SCs in 320, and let Shinu take over in Ashdod the next turn - their forces, with spells like Banefire, etc., are very well suited to taking out the Giants. I don't know which would be quicker though.
I have my Harbinger now, but alas, he's missing his helmet (I think in returning Shinu to Squirrelloid, the magic item transfer - Horror Helmet and Rune Smasher - got dropped/forgotten). I'd still like a Horror Helmet if one is available and can be sent this turn. Otherwise, I'm just going to forge a random helmet, and go as is, even though that's not the premium option.