Illuminated One wrote:First as atul says, provinces mean nothing.
What matters is income and there we are ahead.
Having more provinces is even a weakness as you have to defend more and walk longer through your own territory.
If we can even the field before they start site searching we should be fine. (Well, unless we count them having all the giants and stuff and experience).
And the Wyrm isn't dead, he would have a cross in the hall of fame.
I won't be able to make it to the northern front anytime near, sorry. 224 still holds some vampires and knights if someone can clear it out for me that would be cool, but I'd just loose many of my sacreds again and don't have the gold to overrun them with chaff.
I'm attacking 142 now, and will be able to fight against Caelum, on the other hand. Maybe Sauro can help north?
No need to send me any gems, I'm looking to get the critical stuff and send the rest around, being backrow and all. Not that they were very big but I'm bound to get a 1000 gold event some time.
edit: Now I remember what I wanted to say.
The vet's haven't built any forts yet. Which could mean that they took the money and built some massive invasion armies from it...
Rdonj did say we had more farms. So that is encouraging, there are still quite a few indies to be had. I though the vets didn't like micromanagement?
Good job on sending money out.
Darloth, I'll need a corridor either around or through your territories to help remove Atlantis from our midst and assist in the defense of the North. Let me know the easiest path for you.
I'm hemmed in by friendly nations except to the south. I'm attacking 220 this turn, I may be able to help removing those vampires, Illuminated.
Aside, from that I'll be working on bolstering coastal defense, and getting some undead and take a water province probably prov 7.