First note that I am planning on adhering to the suggested expansion diagram depicted in the maps thread.
GK headed to 334 to deal with 20 lion tribe warriors and archers (trivial). He sadly acquired a limp fighting this past turn, but that won't matter much once he gets under da sea because everything's so much faster than him anyway. (I'm not sure how a ghost limps, but i'll take their word for it). Even with a limp he's plenty scary. And Awesome (Awful?).
297 has 40 lion tribe archers/warriors, which is probably doable with my initial army, but 278 is showing a pitiful 9 horse archers and will let me get reinforcements (not to mention increase resources available at my capitol). Sold. They wave to Pythian cataphracts before heading south.
Resources allowed me to purchase 9 dai-bakemono archers and a mage this turn. (Since no new army is going out next turn, i'll have at least 18 for army #2 going out two turns from now. That'll deal with just about anything.) Also bought PD up to 10 for both new provinces, an indie captain in the territory WNW of my capitol, and have >300 cash remaining.
Finishing Alt 1 this turn (3RP remaining) and moving remainder of RP points to Evoc. (Realized I don't really need Alt 2 if my GK is going under the sea).
Mercenaries: Congrats to Jotunheim for acquiring the elephants. May you trample many enemies with them.
Obscuro the Hidden Master is up for bid. I might be interested for the Air to do some manual site searching. See you in the merc thread.