Action Report
4 Provinces captured, 2 total casualties. Good turn, too bad only one of them was a decent income province.
Discovered a water magic site... which is probably the least useful to me. Well, its something, and its even a halfway decent one (Mercury Pond, 2w/turn). I suppose I can Voice of Apsu for more water and craft water things.
Pipsqueak occupied an Academy of War when they captured the province - anyone care to explain to me what 'military training' you receive should you enter it?
Found some water gems as an event (oh yay, more water gems).
Wait, water gems for Tiamat's... Ok, I have a use for all those!
Marching Orders
Guerilla returns to the capitol.
Endzone moves towards my last province behind me (#286)
Pipsqueak pushes farther east to #280 - i really would like to know where Ashdod is.
Mage builds temple in future fortress site.
GK moves east to 366 with the assistance of the Lake Doom conscripts.
Set to complete Conj 3 next turn.
Moving a mage from capitol to SW of capitol for site searching. (Need to start that gem income flowing - i can dedicate more time to research once I have two fortresses producing mages).
New army moves to fortress construction site, either to reinforce the Ashdod front or to have more indies to attack.
Quartermaster
Provide Supplies for temple
Provide equipment for:
1 bakemono sorceror
18 dai-bakemono archers
13 gold remaining. Cash might be a little tight next turn...
Spies report
Still no spies... No sign of Ashdod yet, nor Ermor in the water.
Mercenaries
Shipwreckers and Stingers are coming back up for auction.
Last edited by Squirrelloid on Fri Jul 03, 2009 12:47 am; edited 2 times in total