LumenPlacidum Sun May 31, 2009 2:51 pm
Just to receive feedback, the tests I've had with Marignon show that this design for a pretender expands very, very well:
Dormant Lady of Love, 9 water, 4 earth, 4 nature.
Dominion 6, Turmoil 2, Production 3, Heat 2, Luck 2, Drain 2
I'd really love to be able to not have Drain 2, but it's just not feasible for the magical paths that I want, and high production is necessary for my units.
The initial expansion forces are 1 paladin scripted to bless once, cast or hold (i.e. blesses again if he misses one square with the first one), then attack closest, and 2 or 3 knights of the chalice scripted to hold and attack closest. One of these forces can beat Ashdod's 25 PD at its capital, although sometimes (rarely) I'm unlucky and lose even against pretty weak indies. These units don't do particularly well in extended battles (moderate encumbrance and quickness), which is why these forces will need to be combined later on after the initial expansion, but they continue to be effective raiding forces that can be broken off of main armies very easily.
I have a major goal in finding as many water sites and water gem production as possible. My pretender god likes to search for water sites and then make a dwarven hammer followed by clams of pearls. Once conjuration is there, I can summon Naiads to continue with the clam production. I need tons of astral pearls to leverage my angels later.
My initial research hurts a lot because of the drain and the fact that for a while I'm just producing paladins in my capital. Since I start with a friar (stealth priest), I can build a temple where there's an indie priest available, and shift my expansion forces over to 1 priest and 4 knights of the chalice, starting to make my grand masters in the capital. These guys research for 7 and are sacred, so I can just pile them up. Hopefully, I can scrounge up enough cash to build another fortress where I build one of those temples, so that I can once again go back to paladins there, and continue with the mages in the capital.
Admittedly, I'm not sure where this will go in mid-game, because games against the computer don't really get to mid-game where magic starts being really important. However, I will be making conjuration and evocation priority researches after I get my site-searching ones. I suppose I could go straight for lanterns in order to make my research better. Where you go in mid-game seems to be determined by your main enemy neighbors anyway.
I do know that loosely, later on I'll be dependent on angels for armies, and my bless is *awesome* with angels.