melnorjr wrote:Honestly I don't really see good choices other than c'tis, pythium, arco, and jotun. We could put abysia up there - but I wanna be sure of their later game blood. We could put caelum there - but, lets face it, other than their elephants, their troops kinda suck. Ulm? Don't have the diversity and too vulnerable to magic for a front line. Bandar? They are a late game power, and while their elephants are great, they aren't a win-all, and I want bandar to have the time to go for late power. Pangaea might pull it off, but I like them working with c'tis. Machaka doesn't have the power, agartha just...no. to not suck early game agartha would have to have some kind of massive fire/earth bless with an imprisoned God and crap scales.
If you've got a suggestion though, go ahead, I'm open to it.
Nope, I'm coming to similar conclusions. I mean, in this 150% game set-up, almost everyone can have strong expansion, but only some nations will come off well in a hard pressed, early conflict. With Elephants, Hydras, Giants, and Miasma, plus loads of Astral and Death magic, those nations seem best suited to handling an early fight.
And luckily, we for the most part have plenty of redundancy if there's a SNAFU. We're pretty rock solid when it comes to Astral - even if both Pythium and Arco go down (OK, that would be really bad, but), Bandar is still in reserve. Jotunheim is strong in blood, but we'll have Abyssia of course, and Pangaea to a lesser extent, as back up. And in Death, we've still got Machaka, and obviously Shinuyama. So I think those 4 are a good call.
Well, I've goofed around a bit with Jotunheim, and found expansion to be very robust with a light blessing and good scales (tried an imprisoned Son of Fenrir W4N4), verses a stronger E9N4 (with the Earth Mother) - with the crappier scales of a bigger blessing, it's just hard to put together a rapid expansion (at least the way I was playing them - I have a pathological aversion to Misfortune scales ). Plus, research was much slower with the need to recruit H1/H2 giant commanders for blessings early on.
Anyhow, I saw good things out of all 4 suggested "point" nations, and would be happy playing any of them if you want me for that role. But I'll play any nation in any role you want me, if other teammates have a strong preference.
A little more to add with an edit here:
After some more testing with W4N4/power-scales Jotunheim, I'd be tempted to move them into spot 6 or 7 (the pointiest of the four points). Dang, they power up fast! Their secret (well, in addition to having giants, but that's not a secret), is the Vaetti Hag - this unit is super versatile, as they can be recruited at any fortress without a lab or a temple! In my first tester game just now, I had 5 fortresses, all set to recruit Skratti (recruit one Hag, next turn have her build a lab), by mid Spring of the 2nd year. All while sitting on 5000+ GP.
That might not be replicable in the actual game (vs. the AI, I was not always pumping out regular units each turn), but heck, that was just my first time screwing around with that blessing and the 150% game set-up. I'm sure more could be squeezed out of them with more focus. And while they're not quite Ashdodian giants, I think they'd match up pretty well with support, especially if their next-door neighbor (Caelum?) and/or their opposite 'pointer' (Pythium or Arco?) could help out with front line duties.