Last edited by TwoBits on Sat Aug 08, 2009 10:44 am; edited 1 time in total
+9
Hoplosternum
rdonj
Skinu
LumenPlacidum
Raiel
TwoBits
melnorjr
Squirrelloid
Septimius Severus
13 posters
The Forge
TwoBits- Number of posts : 427
Location : Pythium
Registration date : 2009-06-12
- Post n°226
Re: The Forge
A Banner of the North Star would be most excellent - how many S gems would you need for that?
Last edited by TwoBits on Sat Aug 08, 2009 10:44 am; edited 1 time in total
Joelz- Number of posts : 134
Location : Ulm
Registration date : 2009-06-03
- Post n°227
Re: The Forge
I would need 6 astral pearls for the banner. If you send me them I can make it next turn.
TwoBits- Number of posts : 427
Location : Pythium
Registration date : 2009-06-12
- Post n°228
Re: The Forge
Joelz wrote:I would need 6 astral pearls for the banner. If you send me them I can make it next turn.
Damn, that is crazy cheap! 6 pearls are on their way (do you need any more for site searching or anything else?).
Last edited by TwoBits on Sat Aug 08, 2009 10:45 am; edited 1 time in total (Reason for editing : Because 6 "pears" are not on their way :p)
Joelz- Number of posts : 134
Location : Ulm
Registration date : 2009-06-03
- Post n°229
Re: The Forge
Nah, iainuki is sending me a pile of pearls which he doesn't need. That should keep me covered for a while. By the way, how urgent is your need for that banner? I could forge it instead of 2 Starshine Skullcaps.
TwoBits- Number of posts : 427
Location : Pythium
Registration date : 2009-06-12
- Post n°230
Re: The Forge
Joelz wrote:Nah, iainuki is sending me a pile of pearls which he doesn't need. That should keep me covered for a while. By the way, how urgent is your need for that banner? I could forge it instead of 2 Starshine Skullcaps.
Semi-urgent It would be more useful to me than a Skullcap right now, and would come in handy if I go in against Ashdod again (like I said, that last defeat was more embarrassing than truly damaging - I've still got ~300 units and all my mages still right next door), but if someone else needs a Cap ASAP, give them priority.
melnorjr- Number of posts : 306
Location : Arcoscephale
Registration date : 2009-06-03
- Post n°231
Re: The Forge
With Ulm sending me the fire brand and charcoal shield, can anybody supply any of the following for my nice hero?
Chain mail of displacement(A2, con4)
Boots of quickness(W2, con 6)
Frost resist ring(W1, con 0) (or send me 5 water gems)
Amulet of resilience(2N, 4 con)
Horror helmet
Chain mail of displacement(A2, con4)
Boots of quickness(W2, con 6)
Frost resist ring(W1, con 0) (or send me 5 water gems)
Amulet of resilience(2N, 4 con)
Horror helmet
TwoBits- Number of posts : 427
Location : Pythium
Registration date : 2009-06-12
- Post n°232
Re: The Forge
melnorjr wrote:With Ulm sending me the fire brand and charcoal shield, can anybody supply any of the following for my nice hero?
Chain mail of displacement(A2, con4)
Boots of quickness(W2, con 6)
Frost resist ring(W1, con 0) (or send me 5 water gems)
Amulet of resilience(2N, 4 con)
Horror helmet
Depending on how the Ashdod situation turns out (if I go at their capital again, I may not have the mage-time available, as I need to get in a minimum of 180 points of research to get Conj-6 next turn), I can probably forge you the Chain Mail. At this point, considering Caelum's dire situation, I may have to become the fallback Air forger (are there any A2 Enchantresses out there?), even though my only A2-A4 guys are Arch Theurgs.
My big problem is low Air gem income though (even after a significant amount of searching). I may need help there.
iainuki- Number of posts : 88
Registration date : 2009-07-23
- Post n°233
Re: The Forge
I'd like people to give me some idea where my priorities should be in forging. I have, basically, five mages with hammers more-or-less dedicated to forging items. For myself, I'm mostly forging boosters, but some of that can be put off. I want to get a skull staff to Hoplosternum and some earth boots to TwoBits soon, but their needs aren't vital. I've heard requests for various thug gear and rune smashers--since Shinu is best-suited to making the latter, I'm probably going to make at least some of those since rune smasher + eye of the void + spell focus for +5 penetration is probably one of the better ways we have of dealing with these annoying thugs. I can also forge skull mentors. At the moment, I'm going to put together two rune smashers, the skull staff, the earth boots, and some booster for myself. If you want thug gear, try to organize requests? I can definitely fill some of them but there are at least three or four players asking, and I can't keep track of what's being made, what's been made, etc. I have Construction 4 and can forge most anything in FWED, though I will need gem supplies for much more earth or water gear.
Septimius Severus- Moderator
- Number of posts : 642
Location : Pangaea
Registration date : 2009-02-01
- Post n°234
Re: The Forge
What has been made and is currently not being used should be posted in the marketplace thread along with the rest of your inventory. Too bad people don't use it.iainuki wrote:I'd like people to give me some idea where my priorities should be in forging. I have, basically, five mages with hammers more-or-less dedicated to forging items. For myself, I'm mostly forging boosters, but some of that can be put off. I want to get a skull staff to Hoplosternum and some earth boots to TwoBits soon, but their needs aren't vital. I've heard requests for various thug gear and rune smashers--since Shinu is best-suited to making the latter, I'm probably going to make at least some of those since rune smasher + eye of the void + spell focus for +5 penetration is probably one of the better ways we have of dealing with these annoying thugs. I can also forge skull mentors. At the moment, I'm going to put together two rune smashers, the skull staff, the earth boots, and some booster for myself. If you want thug gear, try to organize requests? I can definitely fill some of them but there are at least three or four players asking, and I can't keep track of what's being made, what's been made, etc. I have Construction 4 and can forge most anything in FWED, though I will need gem supplies for much more earth or water gear.
I can do with a firebrand if someone can forge it or has a spare one or a skullface, whatever that is.
viccio- Number of posts : 97
Location : Abysia
Registration date : 2009-03-31
- Post n°235
Re: The Forge
I have a request: i need of a blood empowerment because between 2 or 3 turns i can cast Bind Archdevil. I can send blood slaves for forging.
Hoplosternum- Number of posts : 235
Location : Jotunheim
Registration date : 2009-06-15
- Post n°236
Re: The Forge
Hi Viccio,
I am hoping to empower a Blood 3 mage next turn. Then hopefully forge blood boosters after that with Jotun.
But I may not have the slaves to forge one straight away.
And Marignon & Vanheim may try and crush me before I can get there.
If someone has a Ring Of Sorcery (or Wizardry) they can lend Jotunheim for one turn that saves me 60 slaves for an empowerment....
I am hoping to empower a Blood 3 mage next turn. Then hopefully forge blood boosters after that with Jotun.
But I may not have the slaves to forge one straight away.
And Marignon & Vanheim may try and crush me before I can get there.
If someone has a Ring Of Sorcery (or Wizardry) they can lend Jotunheim for one turn that saves me 60 slaves for an empowerment....
TwoBits- Number of posts : 427
Location : Pythium
Registration date : 2009-06-12
- Post n°237
Re: The Forge
Hoplosternum wrote:Hi Viccio,
I am hoping to empower a Blood 3 mage next turn. Then hopefully forge blood boosters after that with Jotun.
But I may not have the slaves to forge one straight away.
And Marignon & Vanheim may try and crush me before I can get there.
If someone has a Ring Of Sorcery (or Wizardry) they can lend Jotunheim for one turn that saves me 60 slaves for an empowerment....
Remember, Pangaea has a B4 national hero that I think they decided not to use as a thug - get him the slaves, and he should be able to forge Blood boosters without empowerment.
TwoBits- Number of posts : 427
Location : Pythium
Registration date : 2009-06-12
- Post n°238
Re: The Forge
I find myself doing a lot more forging quite suddenly. Hammers and more hammers for Pythium would be very nice
And of course my Angels and Theurgs need gear (see the Harbinger thread for that).
And of course my Angels and Theurgs need gear (see the Harbinger thread for that).
Septimius Severus- Moderator
- Number of posts : 642
Location : Pangaea
Registration date : 2009-02-01
- Post n°239
Re: The Forge
Unless blood boosters are available at level 2 construction, I might have some research to do before they are available.TwoBits wrote:Hoplosternum wrote:Hi Viccio,
I am hoping to empower a Blood 3 mage next turn. Then hopefully forge blood boosters after that with Jotun.
But I may not have the slaves to forge one straight away.
And Marignon & Vanheim may try and crush me before I can get there.
If someone has a Ring Of Sorcery (or Wizardry) they can lend Jotunheim for one turn that saves me 60 slaves for an empowerment....
Remember, Pangaea has a B4 national hero that I think they decided not to use as a thug - get him the slaves, and he should be able to forge Blood boosters without empowerment.
viccio- Number of posts : 97
Location : Abysia
Registration date : 2009-03-31
- Post n°240
Re: The Forge
yes, but i don't have a level 5 blood mage (only level 4) however, after blood 6 i research construction 4
Raiel- Number of posts : 188
Location : C'tis: A new clutch hatches every month..
Registration date : 2009-06-13
- Post n°241
Re: The Forge
I need a crystal coin ASAP to forge Astral Artifacts. I think I mentioned this last turn, but travelling drove it out of my mind. Sorry!
TwoBits- Number of posts : 427
Location : Pythium
Registration date : 2009-06-12
- Post n°242
Re: The Forge
Raiel wrote:I need a crystal coin ASAP to forge Astral Artifacts. I think I mentioned this last turn, but travelling drove it out of my mind. Sorry!
I already have one from Ulm, but I'm not really using it at the moment. I'll edit my turn and send it to you.
melnorjr- Number of posts : 306
Location : Arcoscephale
Registration date : 2009-06-03
- Post n°243
Re: The Forge
Raiel, Are your forging artifacts without a hammer?
Raiel- Number of posts : 188
Location : C'tis: A new clutch hatches every month..
Registration date : 2009-06-13
- Post n°244
Re: The Forge
Only when the boosters I need to forge them prevent the use of a hammer - death rod, for example. I just have a mediocre gem income.
Speaking of which, if I get 13 Astral Pearls and that Crystal Coin, I should be able to forge Aurgelmer next turn.
Speaking of which, if I get 13 Astral Pearls and that Crystal Coin, I should be able to forge Aurgelmer next turn.
melnorjr- Number of posts : 306
Location : Arcoscephale
Registration date : 2009-06-03
- Post n°245
Re: The Forge
Raiel wrote:Only when the boosters I need to forge them prevent the use of a hammer - death rod, for example. I just have a mediocre gem income.
Speaking of which, if I get 13 Astral Pearls and that Crystal Coin, I should be able to forge Aurgelmer next turn.
Alright. Wanted to make sure we weren't gimping ourselves.
Apologies on the requests, but I'm very low on pearls right now, so I don't think I can help this turn.
melnorjr- Number of posts : 306
Location : Arcoscephale
Registration date : 2009-06-03
- Post n°246
Re: The Forge
Can I get an eta on rune smashers?
iainuki- Number of posts : 88
Registration date : 2009-07-23
- Post n°247
Re: The Forge
I have two rune smashers, forged this turn, ready to go out. Who needs them, and for what?
Hoplosternum- Number of posts : 235
Location : Jotunheim
Registration date : 2009-06-15
- Post n°248
Re: The Forge
Bandar will be able to revcruit Kinnaras from next turn (4 armed flying Thugs with astral/air magic). So if anyone has spare weapons or shields (or can forge any) that would be appreciated.
Bandar should be able to handle any nature items needed.
I doubt there are any spare Astral Pearls going but if there are Bandar would like them. Currently I have enough to summon one Kinnara but a second would be nice at some stage and my astral searches have yielded nothing so far
Bandar should be able to handle any nature items needed.
I doubt there are any spare Astral Pearls going but if there are Bandar would like them. Currently I have enough to summon one Kinnara but a second would be nice at some stage and my astral searches have yielded nothing so far
Hoplosternum- Number of posts : 235
Location : Jotunheim
Registration date : 2009-06-15
- Post n°249
Re: The Forge
viccio wrote:yes, but i don't have a level 5 blood mage (only level 4) however, after blood 6 i research construction 4
Jotunheim will be able to forge blood boosters from next turn (I am empowering this turn). But has no slaves to do so. So if you still need one please send me some slaves
Raiel- Number of posts : 188
Location : C'tis: A new clutch hatches every month..
Registration date : 2009-06-13
- Post n°250
Re: The Forge
Just a heads-up, Hoplo: Kinnara are the only Bandar Astral summon that have only 2 arms. Their awe and Air magic still make them great thugs/raiders. But Astral magic makes them duelable and chancy to equip expensively except when you have a huge gem advantage, like we noobs do.
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